"Classic texts by thinkers from Althusser to Žižek alongside essays by leaders in interaction design and HCI show the relevance of critical theory to interaction design. Why should interaction designers read critical theory? Critical theory is proving unexpectedly relevant to media and technology studies. The editors of this volume argue that reading critical theory -- understood in the broadest sense, including but not limited to the Fr ..."
"Any design process involves an imaginative act, a picturing of the world as other than it is. Fiction has long played a part in design research in the form of scenarios, personas, sketches, paper-based prototypes, simulations, prototypes, and speculative design. The term "design fiction" has been recently adopted to describe more elaborate and detailed representations of products and services that do not exist yet. Design fiction is an ..."
"Web 2.0 tools, including blogs, wikis, and photo sharing and social networking sites, have made possible a more participatory Internet experience. Much of this technology is available for mobile phones, where it can be integrated with such device-specific features as sensors and GPS. From Social Butterfly to Engaged Citizen examines how this increasingly open, collaborative ..."
"This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of ..."
"From New York Times best-selling author Neil Gaiman and Eisner-award winning creator Mark Buckingham comes a graphic novel anthology of four essential fantasy stories. These dark and imaginative tales feature an odd and subtly linked world of bizarre venereal diseases, a creepy old woman who feasts on raw meat, a man obsessed with a skin model from a magazine, and a story within a story about ghosts. You wont want to miss this collectio ..."
"This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of ..."
"A provocative look at how popular TV programmes shape and influence our moral and spiritual outlook, "Watching What We Watch" attempts to educate our vision and alert us to the values underlying popular TV shows. It has been estimated that an average viewer devotes some eight years over a lifetime to gazing at a TV - this text helps to ensure that these are not wasted years. Combining the expertise of scholars in the fields of theology, ..."
"Television has eclipsed the church and school as the most dominant storyteller in our culture. Watching What We Watch discusses the various aspects of "reading" television, helps us to understand how television creates meanings, and teaches us to assess the truth and value of those meanings. Watching What We Watch provides an accessible framework for analyzing television theologically and from the perspective of our values and beliefs. ..."
"""Rebellion is a part of youth. Sometimes it's dangerous. Instead of a sword, I hold a guitar in my hands. I'm in the same, rigid world but instead of Molotov cocktails, I've got a computer. It's a much more powerful weapon."""Confessions Of A Heretic" is the forthright and erudite memoir of the front man and driving force behind the Polish heavy-metal group Behemoth, currently at the top of their game following the release of their 201 ..."
Funology 2(2nd Edition) From Usability to Enjoyment (Human–Computer Interaction Series) by MarkBlythe, Andrew Monk Hardcover, 561 Pages, Published 2018 by Springer ISBN-13: 978-3-319-68212-9, ISBN: 3-319-68212-1
"How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics consid ..."
Funology 2 From Usability to Enjoyment by MarkBlythe, Andrew Monk 561 Pages, Published 2018 by Springer ISBN-13: 978-3-319-68213-6, ISBN: 3-319-68213-X
"In: 9th International conference on the foundations of digital games (FDG), 3–7
Apr 2014, Ft. Lauderdale, FL Benford S, Greenhalgh C, ... ACM, pp 275–278
Fernaeus Y, Holopainen J, Höök K, Ivarsson K, Karlsson A, Lindley S, Norlin C (
2012a) Plei plei paperback, Nov 1 Fernaeus Y ... Doctoral dissertation, KTH
Royal Institute of Technology Fluegelman A (1976) The new games book Frank A
(2012) 12 ..."
Funology 2 From Usability to Enjoyment by Blythe, Mark , and Monk, Andrew Trade Paperback, Published 2018 by Springer ISBN-13: 978-3-030-09825-4, ISBN: 3-030-09825-7